In the time between each waves, players can visit a trader to buy and sell ammo, armor, and additional weapons, such as katanas, pipe bombs, flamethrowers, shotguns, and so forth the Trader's location on the level varies at the end of each wave, discouraging players from camping in one location. Players earn in-game money for each kill, as well as for surviving to the end of a wave. Objective Mode poses different challenges in addition to fighting against the zombie or zed specimens. In Killing Floor Mode, the player fights waves of zombie-like specimens, or ZEDs, with each wave becoming successively more difficult, until it concludes with a battle against a "boss" specimen, called the Patriarch. Gameplay consists of two game types: Killing Floor and Objective Mode. Killing Floor is a first person shooter, allowing each player to move through a 3D environment. A sequel, Killing Floor 2, was announced on and released in Novemworldwide. The Linux version was released on the Steam platform in November 2012. Retail release followed on May 14, 2009, for Microsoft Windows, and for OS X on May 5, 2010. It was originally released as an Unreal Tournament 2004 mod in 2005. Killing Floor is a cooperative first-person shooter video game developed and published by Tripwire Interactive.
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